FOOTBALL



FINAL OUTCOME

ki1 The home team wins the match

kiX There are no winners in the match

ki2 Guest wins the match

 

DOUBLE CHANCE

 

dš1X The home team wins on a match or there are no winners in the match

ds12 The home team wins the match or the guest wins the match

dxX2 There are no winners on the match or a guest wins the match

 

I HALF-TIME

pp1 The host wins in the first half

ppX At the end of the first half will be unresolved

pp2 The guest wins in the first half

 

II HALF-TIME

dp1 The host wins in the second half

dpX At the end of the second half will be unresolved

dp2 The guest wins in the second half

 

HALF-TIME – THE END

1-1 The host will lead at half-time and win at the end of the match

1-X The host will lead at half-time, but at the end of the match will be unresolved

1-2 The host will lead at half-time, but at the end of the match, the guest will win

X-1 At half-time will be unresolved, but in the end will win the host

X-X Both at halftime and at the end of the match will be unresolved

X-2 At half-time will be unresolved, but in the end will beat the guest

2-1 The guest will lead at halftime, but at the end of the match the host will win

2-X The guest will lead at half-time, but at the end of the match will be unresolved

2-2 The guest will lead at half time and win at the end of the match

not 1-1 The host will not lead at half time nor will win at the end of the match

not 2-2 The guest will not lead at half time nor will they win at the end of the match

 

HANDICAP (1,5)

hk15 1 The home team will win 2 or more goals difference

hk15 2 The guest will win, be unsettled, or lose with 1 goal difference

 

HANDICAP (2,5)

hk25 1 The home team will win with 3 or more goals difference

hk25 2 The guest will win, be unsettled, or lose with a maximum of 2 goals difference

 

ASIAN HANDICAP (1)

ah11 If a home team wins with 2 or more goals difference, the tip is won, and if he wins with 1 goal difference, the player returns the entire stake; If the match is over or the host loses, the tip is lost

ah1 2 If a guest wins or a match ends with an unsolved result, the tip is won, and if he loses with 1 goal difference, the player returns the entire stake; If a guest loses 2 or more goals difference, the tip is lost

 

ASIAN HANDICAP (2)

ah2 1 If a home win with 3 or more goals difference, the tipe is won, and if he wins with exactly two goals difference, the player returns the entire stake; If the match ends with a win by a host with 1 goal difference, the result is lost or the host loses, the tip is lost

ah2 2 If the guest loses with 1 goal difference, be unresolved or win, the tip is won; if the guest loses with 2 goals difference, the player returns the entire stake; If a guest loses 3 or more goals difference, the tip is lost

 

ASIAN HANDICAP GOALS (2)

ahg2 <There will be a total of less than 2 goals in the match; if true 2, the player will return the entire stake; The tip is lost if it is more than 2 goals

ahg2> There will be a total of more than 2 goals in the match; if 2 is correct, the player returns the entire stake; The tip is lost if it is less than 2 goals

 

ASIAN HANDICAP GOALS (3)

ahg3 <There will be a total of less than 3 goals in the match; if correct 3, the player returns the entire stake; The tip is lost if it is more than 3 goals

ahg3> There will be a total of more than 3 goals in the match, if correct 3, the player returns the entire stake; The tip is lost if it is less than 3 goals

 

TOTAL GOALS

ug 0-1 There will be no goals in the match or exactly 1 goal will be scored

ug 0-2 There will be no goals in the match or will be 1 or 2

ug 0-3 There will be no goals in the match or will be 1, 2 or 3

ug 2+ The match will be 2 or more goals

ug 1-2 The match will be 1 or 2 goals

ug 1-3 The match will be 1, 2 or 3 goals

ug 2-3 The match will be 2 or 3 goals

ug 2-4 The match will be 2, 3 or 4 goals

ug 2-5 The match will be 2, 3, 4 or 5 goals

ug 3+ There will be 3 or more goals in the match

ug 3-4 At the match will be 3 or 4 goals

ug 3-5 The match will be 3, 4 or 5 goals

ug 4+ The match will be 4 or more goals

ug 4-5 The match will be 4 or 5 goals

ug 4-6 The match will be 4, 5 or 6 goals

ug 5+ The match will be 5 or more goals

ug 6+ The match will be 6 or more goals

ug 7+ There will be 7 or more goals in the match

 

GOALS IN FIRST HALF

1p 0 There will be no goals in the first half

1p 0-1 In the first half there will be no goals or exactly 1 goal

1p 1+ In the first half will be 1 or more goals

1p 1-2 In the first half will be 1 or 2 goals

1p 2+ In the first half will be 2 or more goals

1p 2-3 In the first half will be 2 or 3 goals

1p 3+ In the first half will be 3 or more goals

 

GOALS IN SECOND HALF

2p 0 In the second half there will be no goals

2p 0-1 In the second half there will be no goals or exactly 1 goal

2p 1+ In the second half will be 1 or more goals

2p 1-2 In the second half will be 1 or 2 goals

2p 2+ In the second half there will be 2 or more goals

2p 2-3 In the second half will be 2 or 3 goals

2p 3+ In the second half will be 3 or more goals

 

TEAM 1 TEAMM 1 GOALS  IN THE FIRST HALF

1tm1 0 The host will not score in the first half

1tm1 0-1 The host will not score in the first half or will score 1 goal

1tm1 1+ The host will give 1 or more goals in the first half

1tm1 1-2 The host will give 1 or 2 goals in the first half

1tm1 2+ The host will give 2 or more goals in the first half

1tm1 3+ The host will give 3 or more goals in the first half

 

TEAM 2 GOALS IN THE FIRST HALF

1tm2 0 The guest will not give a goal in the first half

1tm2 0-1 The guest will not score in the first half or will score 1 goal

1tm2 1+ The guest will give 1 or more goals in the first half

1tm2 1-2 The guest will give 1 or 2 goals in the first half

1tm2 2+ The guest will give 2 or more goals in the first half

1tm2 3+ The guest will give 3 or more goals in the first half

 

TEAM 1 GOALS IN THE SECOND HALF

2tm1 0 The host will not score in the second half

2tm1 0-1 The host will not score in the second half or will score 1 goal

2tm1 1+ The host will give 1 or more goals in the second half

2tm1 1-2 The host will give 1 or 2 goals in the second half

2tm1 2+ The host will give 2 or more goals in the second half

2tm1 3+ The host will give 3 or more goals in the second half

 

TEAM 2 GOALS IN THE SECOND HALF

2tm2 0 The guest will not give a goal in the second half

2tm2 0-1 The guest will not score in the second half or will score 1 goal

2tm2 1+ The guest will give 1 or more goals in the second half

2tm2 1-2 The guest will give 1 or 2 goals in the second half

2tm2 2+ The guest will give 2 or more goals in the second half

2tm2 3+ The guest will give 3 or more goals in the second half

 

TEAM 1 TOTAL GOALS

tm1 0 The host will not score in the match

tm1 0-1 The host will not score in the match or will score 1 goal

tm1 1+ The host will give 1 or more goals in the match

tm1 1-2 The host will give 1 or 2 goals in the match

tm1 2+ The host will give 2 or more goals in the match

tm1 2-3 The host will give 2 or 3 goals in the match

tm1 3+ The host will give 3 or more goals in the match

 

TEAM 2 TOTAL GOALS

tm2 0 The guest will not give a goal in the match

tm2 0-1 The guest will not score in the match or will score 1 goal

tm2 1+ The guest will give 1 or more goals in the match

tm2 1-2 The guest will give 1 or 2 goals in the match

tm2 2+ The guest will give 2 or more goals in the match

tm2 2-3 The guest will give 2 or 3 goals in the match

tm2 3+ The guest will give 3 or more goals in the match

 

COMBINATIONS

1 & 2-3 The host will win and the total number of goals in the match will be from 2 to 3

1 & 3 + The host will win and 3 or more goals will be scored in the match

1 & 4 + The host will win and 4 or more goals will be scored in the match

1 & 2 + The host will win and in the first half will be scored 2 or more goals

1 & 2-3I The host will win and in the first half will be scored 2 or 3 goals

1 & t1 2+ It will win the home team and score 2 or more goals

1-1 & 2 + The host will lead at half time and win in the end and a total of 2 or more goals will be scored in the match

1-1 & 2-3 The host will lead at half time and win in the end and a total of 2 or 3 goals will be scored in the match

1-1 & 3 + The host will lead at half time and win in the end and a total of 3 or more goals will be scored in the match

1-1 & 4 + The host will lead at half time and win in the end and a total of 4 or more goals will be scored in the match

1-1 & 2 + I The host will lead at half time and win in the end and in the first half will be scored 2 or more goals

1-1 & 2-3I The host will lead at half time and win in the end and in the first half will be scored 2 or 3 goals

1-1 & hk1 The host will lead at half-time with any score and win at the end of the match with 2 or more goals difference

2 & 2-3 The guest will win and the total number of goals in the match will be from 2 to 3

2 & 3 + The guest will win and at the match will be scored 3 or more goals

2 & 4 + The guest will win and at the match will be scored 4 or more goals

2 & 2 + I The guest will win and in the first half will be scored 2 or more goals

2 & 2-3I The host will win and 2 or 3 goals will be scored in the first half

2 & t2 2+ Will beat the guest and will score 2 or more goals

2-2 & 2 + A guest will lead at half time and win in the end and a total of 2 or more goals will be scored in the match

2-2 & 2-3 The guest will lead at the half time and win in the end and a total of 2 or 3 goals will be scored in the match

2-2 & 3 + A guest will lead at the half time and win in the end and a total of 3 or more goals will be scored in the match

2-2 & 4 + The guest will lead at the half time and win in the end and a total of 4 or more goals will be scored in the match

2-2 & 2 + I The guest will lead at the half time and win in the end and in the first half will be scored 2 or more goals

2-2 & 2-3I The guest will lead at the half time and win in the end and in the first half will be scored 2 or 3 goals

2-2 & hk2 The guest will lead at the half-time with any score and win at the end of the match with 2 or more goals difference

dp11 & 2 + I The host will receive both the first and second halves and in the first half will be scored 2 or more goals

dp22 & 2 + I The guest will receive both the first and second halves and in the first half will be scored 2 or more goals

dp11 & 2-3I The host will receive both the first and second halves and in the first half will be scored 2 or 3 goals

dp22 & 2-3I The guest will receive the first and second halves and in the first half will be scored 2 or 3 goals

dp11 & 4 + The host will receive both the first and second halves And in total, 4 or more goals will be scored in the match

dp22 & 4 + The guest will receive both the first and the second half And in the total will be scored 4 or more goals

 

TOTAL COMBINATION GOALS

1 + I & 1 + II In the first and the second half, one or more goals will be scored

1 + I & 2 + II In the first half, 1 or more goals will be scored, and in the second half 2 or more goals will be scored

2 + I & 1 + II In the first half will be scored 2 or more goals, and in the second half will be scored 1 or more goals

2 + I & 2 + II In the first and the second half will be scored 2 or more goals

2 + I & 4 + In the first half will score 2 or more goals and a total of 4 or more goals will be scored in the match

2-3I & 4 + In the first half, 2 or 3 goals will be scored and a total of 4 or more goals will be scored in the match

 

TEAM1 COMBINATION GOALS

tm1 1 + I & 2 + II The host will give 1 or more goals in the first and 2 or more goals in the second half

tm1 2 + I & 1 + II The host will give 2 or more goals in the first and 1 or more goals in the second half

tm1 2 + I & 2 + II The host will give 2 or more goals in the first and 2 or more goals in the second half

tm1 1 & 2-3 The host will win and will score 2 or 3 goals in the match

tm1 2 + & gg The host will score 2 or more goals and the guest will score 1 or more goals in the match

tm1 12gg The home team will score 1 or more goals in both halves

tm1 12ng The host will not give a goal at least in one half

 

TEAM2 COMBINATION GOALS

tm2 1 + I & 2 + II The guest will give 1 or more goals in the first and 2 or more goals in the second half

tm2 2 + I & 1 + II The guest will give 2 or more goals in the first and 1 or more goals in the second half

tm2 2 + I & 2 + II The guest will give 2 or more goals in the first and 2 or more goals in the second half

tm2 1 & 2-3 The guest will win and will score 2 or 3 goals in the match

tm2 2 + & gg The guest will score 2 or more goals and the host will score 1 or more goals in the match

tm2 12gg The guest will score 1 or more goals in both halves

tm2 12ng The guest will not give a goal at least in one half

 

BOTH TEAMS SCORE GOLAS

gg Both teams will give 1 or more goals in the match

gg2 + Both teams will give 2 or more goals in the match

At least one team will not score in the match

1gg Both teams will give 1 or more goals in the first half

2gg Both teams will give 1 or more goals in the second half

1gg & 2gg Both teams will give 1 or more goals both in the first and second halftime

1 & gg The host will win and both teams will give 1 or more goals in the match

2 & gg The guest will win and both teams will give 1 or more goals in the match

1-1 & gg The host will lead at half time and win in the end and both teams will give one or more

goals in the match

2-2 & gg The guest will lead at half time and win in the end and both teams will give 1 or more goals in the match

gg & 3 + Both teams will give 1 or more goals and the total number of goals in the match will be 3 or more

gg & 4 + Both teams will give 1 or more goals and the total number of goals in the match will be 4 or more

gg & 2 + Both teams will score 1 or more goals in the match and in the first half will score 2 or more goals

gg & 2-3I Both teams will give 1 or more goals in the match and in the first half will be scored 2 or 3 goals

 

EXACT SCORE

r0: 0 The exact score of the game will be 0: 0

r0: 1 The exact score of the game will be 0: 1

r0: 2 The exact score of the game will be 0: 2

r0: 3 The exact score of the game will be 0: 3

r1: 0 The exact score of the game will be 1: 0

r1: 1 The exact score of the game will be 1: 1

r1: 2 The exact score of the game will be 1: 2

r1: 3 The exact score of the game will be 1: 3

r2: 0 The exact score of the game will be 2: 0

r2: 1 The exact score of the game will be 2: 1

r2: 2 The exact score of the game will be 2: 2

r2: 3 The exact score of the game will be 2: 3

r3: 0 The correct score of the game will be 3: 0

r3: 1 The exact score of the game will be 3: 1

r3: 2 The exact score of the game will be 3: 2

r3: 3 The exact score of the game will be 3: 3

OTHER SCORES The exact score of the game will be some of the other unannounced scores.

 

THE FIRST ONE SCORES

 

pdg1 The host has scored the first goal of the match

pdg2 The gusets scores the first goal of the match

 

THE CHANCE

1 in pp1 The host will lead at half time or win at the end of the match or both

X in ppX There will be an unresolved score either at the half or at the end of the game or both

2 in pp2 A guest will lead at half time or win at the end of the match or both

1 in 3+ The hosts will win in the end or will score 3 or more goals or both

2 in 3+ The guest will win in the end or will be scored 3 or more goals or both

1 in 4+ The hosts will win in the end or will score 4 or more goals or both

2 in 4+ The guest will win in the end or will be scored 4 or more goals or both

1 v 2 +I The hosts will win at the end of the match or in the first half will score 2 or more goals or both

2 in 2 + I A guest will win at the end of the match or in the first half will have scored 2 or more goals or both

 

MORE GOALS

I> II More goals will be scored in the first half

I = II In both halves the same number of goals will be scored or they will not be scored at all

I <II More goals will be scored in the second half

 

GUARANTEED VICTORY

sp1 The host will win, and the guest will not score a single goal

sp2 The guest will win, and the host will not score a single goal

 

GUARANTEED VICTORY / HANDICAP (1.5)

sphk1 The host will win with 2 or more goals difference and the guest will not score a single goal

sphk2 The guest will win with 2 or more goal scores, and the host will not score a single goal

 

DOUBLE WIN

dp11 The host will win both the first and second halves

dp22 The guest will win both the first and second halves

 

GUARANTEED DOUBLE WIN

s11 The host will win both the first and second halves, and the guest will not score a single goal

s22 The guest will win both the first and second halves, and the host will not score a single goal

 

WINNER

w1 The winner of the match will be the host, and in the case of the unresolved outcome the quota is 1

w2 The winner of the match will be a guest, and in the case of the unresolved outcome the quota is 1

 

The regular match is valid, with no overtime (90 minutes plus referee compensation).

 

In case that a football event is being interrupted, at any time during the match, when the match is not resumed by the end of the day following the local time, all bets whose outcome has been realized until the interruption is declared valid. All bets whose outcome was not realized and could at least be theoretically changed, will be counted in quota one.

 

Example: At the Barcelona match - Real Madrid, the first half ended with a score of 2: 0. The break followed in the 68th minute with a score of 3: 0. Bets whose outcome is over (for example - first half, 3+, 0-2, team gives two goals ...) are declared valid. Bets whose outcome is not realized (for example - final outcome, 4+, 45/90 ...) will count on quota one.

 

In case of postponement of a football game, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





BASKETBALL



FINAL SCORE WITHOUT OVERTIME/EXTENSIONS

1 In the regular match, the match will be won by the host

X In regular course, the match will end with an unresolved outcome

2 In regular matches, the match will be won by the guest

 

FINAL OUTCOME OF THE MATCH INCLUDING OVERTIME/EXTENSIONS

K1 The host will win the match

K2 The match will be won by the guest

 

OUTCOME OF THE FIRS HALF OF THE MATCH

P1 The host wins in the first half

PX At the end of the first half will be unresolved

P2 the guest wins in the first half

 

OUTCOME OF THE FIRST QUARTER OF THE MATCH

 

1st place (1) The host wins in the first quarter

1st round (X) At the end of the first quarter it will be unresolved

1st place (2) The guest wins in the first quarter

 

FINAL OUTCOME WITH HANDICAP INCLUDING EXTENSIONS/OVERTIME

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

FINAL OUTCOME OF THE FIRST HALF WITH HANDICAP

HP1 In the semi-final the home team will be defeated with a handicap

HP2 In the semi-final, the guest will win a handicap

FINAL OUTCOME OF THE FIRST QUARTER WITH HANDICAP

1/4h1 U prvoj četvrtini će pobediti domaćin uz uračunat hendikep

1/4h2 U prvoj četvrtini će pobediti gost uz uračunat hendikep

1 / 4h1 In the first quarter the host will win with a handicap

1 / 4h2 In the first quarter the guest will win with a handicap

 

TOTAL NUMBER OF POINTS IN THE MATCH (INCLUDING EXTENSIONS)

bpk <The total number of points on the match will be less than the given limit

bpk> The total number of points on the match will be greater than the given limit

 

TOTAL NUMBER OF POINTS IN THE HALF/SEMI-FINAL

bpp <The total number of points at the end and the half will be less than the given limit

bpp> The total number of points at the end and the half will be higher than the given limit

 

TOTAL NUMBER OF POINTS IN THE QUARTER

bp1 / 4 <The total number of points at the end of the 1st quarter will be lower than the given limit

bp1 / 4> The total number of points at the end of the 1st quarter will be higher than the given limit

 

ALTERNATIVE HANDICAP INCLUDING EXTENSIONS/OVERTIME

HK1 (-3, -2, -1), (+3, +2, +1) The match will be won by the host with an alternative handicap

HK2 (-3, -2, -1), (+3, +2, +1) The match will be won by the guest with the calculated alternative handicap

 

TOTAL POINTS HOME ON THE MATCH INCLUDING EXTENSIONS/OVERTIME

ddp <The host will score less points than the given limit

ddp> The host will score more points than the given limit

 

 

TOTAL POINTS HOME ON THE HALF-TIME

ddpp <The host will score less points than the given limit

ddpp> The host will score more points than the given limit

 

TOTAL POINTS HOME IN THE QURTER

ddp1 / 4 <The host will score less points than the given limit

ddp1 / 4> The host will score more points than the given limit

 

 TOTAL POINTS AWAY ON THE MATCH INCLUDING EXTENSIONS

gdp <The guest will score less points than the given limit

gdp> The guest will score more points than the given limit

 

TOTAL POINTS AWAY ON THE HALF-TIME

gdpp <The guest will score less points than the given limit

gdpp> The guest will score more points than the given limit

 

TOTAL POINTS AWAY IN THE QUARTER

gdp1 / 4 <The guest will score less points than the given limit

gdp1 / 4> The guest will score more points than the given limit

 

DOUBLE WIN (INCLUDING EXTENSIONS)

dp1 The host will win in both halves

dp2 The guest will win in both halves

 

ALTERNATIVE POINTS (INCLUDING EXTENSIONS)

bpk <(- 3, -2, -1), (+3, +2, +1) The total number of points per match will be lower than the alternative limit

bpk> (- 3, -2, -1), (+3, +2, +1) The total number of points on the match will be greater than the alternative limit

 

COMBINATIONS (INCLUDING EXTENSIONS)

1 & - The host will win and lose less points than the given limit

1 & + The host will win and will score more points than the given limit

2 & - The guest will win and lose less points than the given limit

2 & + The guest will win and score more points than the given limit

h1 & - The host will win against the handicap and will lose less points than the given limit

h1 & + The host will win against the handicap and will lose more points than the given limit

h2 & - The guest will win against the handicap and will lose less points than the given limit

h2 & + The guest will win against the handicap and will score more points than the given limit

 

In case that a basketball event is being interrupted, at any time during the match, when the match is not resumed by the end of the next day, local bets, all bets whose outcome was realized by the time of the interruption are declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

In case of postponement of the basketball match, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.

 

In the games of FINAL OUTCOME WITH A HANDICAP AND ALTERNATIVE HANDICAP, where the handicap is rounded, if the player "guesses" the correct handicap, then the quota will count on 1. Example: At the Real Madrid - Barcelona handicap is -5. Real beat 85:80. If the player has played 1 with a handicap, the match 1 will count on that match.

 

In the games of TOTAL POINTS IN THE MATCH, TOTAL NUMBER OF POINTS ON A HALF, TOTAL NUMBER OF POINTS IN A QUARTER, TOTAL POINTS HOME ON THE MATCH, TOTAL POINTS HOME IN A HALF, TOTAL POINTS HOME IN A QUARTER, TOTAL POINTS AWAY ON THE MATCH, TOTAL POINTS AWAY IN A HALF, TOTAL POINTS AWAY IN A QUARTER, TOTAL POINTS HOME ON THE MATCH, TOTAL POINTS AWAY ON THE MATCH AND ALTERNATIVE POINTS, where the limit is on the round number, if the player "guesses" the exact limit, the quota will count on that match. Example: At the Real Madrid match - Barcelona, the limit of points is 165, Real has won 85:80 and the correct number of points scored is 165. If the player has played more or less points in the match, then the quota 1 will count on that match.

 

In the COMBINATION game, where the handicap or limit is a round number, a player strikes a single sign in a combination, and a "hit" and the correct handicap / limit, then a quota of 1 will be counted. Example: At the Real Madrid - Barcelona betting limit is 165 , Real has won 85:80 and the correct number of points scored is 165. If the player has played a combination of "kec" and more points in the match, then the quota 1 will count on that match.

 

For the HALF-TERM game, no extras are counted.

 

In the game of HALF-THE END, in case of a break in the first half, the odds will be 1.00. In case of a halftime break or anytime in the other, for those who scored the result of the first half of the quota is 1.00. All tips that have not been hit by the first half result, and they came to an interruption later, are considered to be inexcusable.

 

Note:

In case of unresolved outcome, the possible extensions for all types of games apply. Except for certain competitions where there are revenge matches, if the match is completed unresolved and declared as the official result for the game the final outcome is the quota one.

 





BASKETBALL 3x3



FINAL OUTCOME OF THE MATCH (INCLUDING EXTENSIONS)
K1 The home team will win the match
K2 The away team will win the match

FINAL OUTCOME WITH HANDICAP (INCLUDING EXTENSIONS)
H1 The home team will win with a calculated handicap
H2 The away team will win the match with a calculated handicap

TOTAL POINTS IN THE MATCH (INCLUDING EXTENSIONS)
bpk The total number of points in the match will be less than the specified limit
bpk> The total number of points in the match will be greater than the specified limit


Note: In case of a draw, any extensions for all types of games will apply. If the match ends in a draw and is declared the official result of the game, the final outcome is quota one.
In case of an interruption of a basketball game, at any time during the game, when the game is not resumed by the end of the following day local time, all bets which outcome is realized by the time of the interruption are declared valid. All bets which outcome has not been realized and could at least theoretically change will be counted against quota one.
In case of a postponement of a basketball game, the match will be considered valid, if played by the end of the following day local time. After this deadline, the quotas of one match will be calculated.




TENIS



FINAL OUTCOME OF THE MATCH

K1 The host will win the match

K2 The match will be won by the guest

 

FIRST SET

P1 The first set will be won by the host

P2 The first set will be won by the guest

 

HANDICAP SETS

H1 The match will be won by the host with a handicap

H2 In the match the guest will win the match with a handicap

 

HANDICAP GEMS/GAMES

HP1 More games in the match will be hosted with a handicap

HP2 More gems in the match will be won by a guest with a handicap

 

GEMS FIRST SET

<The total number of gamers in the first set will be less than the given limit

> The total number of gamers in the first set will be greater than the given limit

 

TOTAL GEMS/GAMES

<The total number of games in the match will be less than the given limit

> The total number of games in the match will be greater than the given limit

In case that a player withdraws or is disqualified before the start of the match or during the first set, all bets will be considered invalid.

 

In case a player withdraws or is disqualified after the end of the first set, the opponent will be considered the winner of the match, while all bets whose outcome is realized until the interruption is valid.

 

 

Example: Djokovic-Nadal met at the match 6: 3, 4: 2, Djokovic handed over the sword. Bets that relate to the first set (for example - winner of the first set, total games in the first set ...) are declared valid. To play the final outcome, Nadal is the winner. Bets whose outcome is not realized (for example - the final outcome in the handicap, the total number of games ...) will be counted on the quota one.

 

In case of interruption or delay of a tennis match, the match will be considered valid if it is played within 72 hours of the announced term. After the expiration of this time, the selected one will count on one.

 

In the case of the COMBINATION game of two types, in case of interruption of the match at any moment, the odds will be 1.00.





HOCKEY



FINAL OUTCOME OF THE MATCH

1 The match will be won by the host

X The match will be unresolved

2 The match will be won by the guest

 

DOUBLE CHANCE

 

1X The host will not lose the match

X2 The guest will not lose in the match

 

FIRST THIRD

P1 In the first third will win the host

PX In the first third will be unresolved

P2 In the first third, the guest will win

 

TOTAL GOALS – FIRST THIRD

-The total number of goals in the first third will be lower than the given limit

+ The total number of goals in the first third will be higher than the given limit

 

TOTAL GOALS ON THE MATCH

- The total number of goals in the match will be less than the given limit

+ The total number of goals in the match will be greater than the given limit

 

COMBINATIONS

1 & <The host will win and lose less goals than the given limit

1 &> The host will win and score more goals than the given limit

2 & <The guest will win and score less goals than the given limit

2 &> The guest will win and score more goals than the given limit

 

The regular course of the match is valid, with no extras.

 

In case of an interruption of the hockey event, at any time during the match, when the match is not resumed by the end of the next day after local time, all bets whose outcome has been realized until the interruption is declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

In case of postponement of the hockey game, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





BASEBALL



FINAL OUTCOME OF A MATCH

K1 The host will win the match

K2 The match will be won by the guest

 

HANDICAP POINTS

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

TOTAL POINTS

<The total number of points in the match will be less than the given limit

> The total number of points in the match will be greater than the given limit

 

In case of an interruption of the baseball match, at any time during the match, when the match is not resumed within 12 hours of the original term, all bets whose outcome has been realized until the interruption is declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

In case of postponement of the baseball match, if the match is not played within 12 hours of the original term, all bets are void and counted for the quota one.

 

In case that the same opponents play two matches on the same day, only the score of the first game counts.

 

In the case of the Japanese league, if after the three extra innings the outcome of the match is unresolved, all bets will be considered invalid and will be counted as a quota one.





AMERICAN FOOTBALL



FINAL OUTCOME OF THE MATCH INCLUDING EXTENSIONS

K1 The host will win the match

K2 The match will be won by the guest

 

TOTAL POINTS OF THE MATCH INCLUDING EXTENSIONS

bpk <The total number of points on the match will be less than the given limit

bpk> The total number of points on the match will be greater than the given limit

 

TOTAL NUMBER OF POINTS ON THE HALF

 

bpp < The total number of points at the end and the half will be less than the given limit

bpp> The total number of points at the end and the half will be higher than the given limit

 

FINAL OUTCOME WITH HANDICAP INCLUDING EXTENSIONS

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

FINAL OUTCOME OF THE FIRST HALF WITH HANDICAP

HP1 In the semi-final the home team will be defeated with a handicap

HP2 In the semi-final, the guest will win a handicap

 

Any extensions for all types of games are valid.

 

In case that a NFL is being interrupted, at any time during the match, when the match is not resumed by the end of the next day after local time, all bets whose outcome has been realized until the interruption is declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

Example: In New England – Pittsburgh match interruption followed during the third quarter at 14: 7 (7: 0,7: 0) for New England. Bets whose outcome is completed (for example, the winner of the first half, the first half in the handicap, the total points in the first half ...) are declared valid. Bets whose outcome is not realized (for example - final outcome, final outcome in handicap, total number of points ...) will be counted on quota one.

 

In case of postponement of the NFL match, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





VOLLEYBALL



FINAL OUTCOME OF THE MATCH

K1 The host will win the match

K2 The match will be won by the guest

 

THE FIRST SET

P1 The first set will be won by the host

P2 The first set will be won by the guest

 

HANDICAP SETS

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

HANDICAP POINTS

HP1 More points in the match will be hosted with a handicap

HP2 More points in the match will be won by the guest with a handicap

 

POINTS OF THE FIRST SET

<The total number of points in the first set will be less than the given limit

> The total number of points in the first set will be greater than the given limit

 

TOTAL POINTS

<The total number of points in the match will be less than the given limit

> The total number of points in the match will be greater than the given limit

 

In case that volleyball match is being interrupted, at any time during the match, when the match is not resumed by the end of the next day after local time, all bets whose outcome has been realized by the time of the break are declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

In case of postponement of the volleyball match, the match will be considered valid if it is played by the end of the next day at the local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





HANDBALL



FINAL OUTCOME OF THE MATCH

K1 The host will win the match

KX The match will be unresolved

K2 The match will be won by the guest

 

FINAL OUTCOME WITH THE HANDICAP

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

TOTAL GOALS ON THE MATCH

<The total number of goals in the match will be less than the given limit

> The total number of goals in the match will be greater than the given limit

 

TOTAL GOALS IN THE FIRST HALF

<The total number of goals in the 1st half will be less than the given limit

> The total number of goals in the 1st half will be higher than the given limit

 

FINAL GOALS IN THE SECONF HALF

<The total number of goals in the 2nd half will be less than the given limit

> The total number of goals in the 2nd half will be higher than the given limit

 

The regular course of the match is valid, with no extras.

 

In case that a handball match is being interrupted, at any time during the match, when the match is not resumed until the end of the next day, local bets, all bets whose outcome has been realized by the time of the interruption are declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

Example: At the Partizan - Red Star match, the break came in 43 minutes at 19:19 (10: 9). Bets whose outcome is completed (for example - winner of the first half, total goals in the first half ...) are declared valid. Bets whose outcome has not been realized (for example - final outcome, final outcome in handicap, total number of goals ...) will be counted on quota one.

 

In case of a handball match, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





WATER POLO



FINAL OUTCOME OF THE MATCH

K1 The host will win the match

KX The match will be unresolved

K2 The match will be won by the guest

 

FINAL OUTCOME WITH THE HANDICAP

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

TOTAL GOALS ON THE MATCH

<The total number of goals in the match will be less than the given limit

> The total number of goals in the match will be greater than the given limit

 

The regular course of the match is valid, with no extras.

 

In case that a water polo match is being interrupted, at any time during the match, when the match is not resumed by the end of the next day, local bets, all bets whose outcome has been realized until the interruption is declared valid. All bets whose outcome was not realized and could at least be theoretically to change, will be counted in quota one.

 

Example: The match Radnicki-Jug ended in the third quarter with a score of 8: 7 (2: 2, 4: 3). Bets whose outcome is completed (for example - the total number of goals is greater if the limit was 14.5 ...) are declared valid. Bets whose outcome is not realized (for example, the final outcome, the final outcome in the handicap ...) will be counted on the quota one.

 

In case of postponement of a water polo match, the match will be considered valid if it is played by the end of the next day local time. After the expiration of this deadline, for the selected match, the quota one will be counted.





FOOTBALL SPECIAL



YELLOW CARDS:

Total yellow cards - The player hits the number of yellow cards in the whole match, more or less than the given limit

Total yellow cards and halves - The player hits the number of yellow cards in the first half of the match, more or less than the given limit

Total yellow cards II half - The player hits the number of yellow cards in the second half, more or less than the given limit

The first yellow card - The player hits the team whose first goal is to get the first yellow card

Time of the first yellow card - The player hits the time when the first yellow card of the match will be awarded (for example: the first yellow card will be from the beginning of the match to 30 minutes or from the 31st minute to the end of the match)

 

CORNERS:

Total corners - The player hits the number of corners in the entire game, more or less than the given limit

Total corner and I half - The player hits the number of corners in the first half of the match, more or less in relation to the given limit

Total corners II Half - The player hits the number of corners in the second half of the match, more or less than the given limit

Total corners by host - The player hits the number of corners that will be played by the host throughout the game, more or less in relation to the given limit

Total corners by guests - The player hits the number of corners that will perform the guest in the entire match, more or less than the given limit

First Corner - The player guesses which team will take the first corner of the match

First corner time - The player hits the time when the first corner of the match will be kicked out (for example: the first corner will be played from the beginning of the match to 9 minutes or from the 10th minute until the end of the match)

PENALTIES:

Yes – In the course of the match, one or more penalties will be awarded

No – There will be no penalties awarded during the match

 

RED CARDS:

Yes - During the game there will be one or more red cards

No - There will be no red cards during the match

 

Shooter/Striker ON THE MATCH:

Double shooter/striker – Any player will score two or more goals in the match

Triple shooter/striker – Any player will score three or more goals in the match

Shooter/Striker of the first goal – The selected player will score the first goal on the match

Shooter/Striker of one or more goals – The selected player will score one or more goals in the match

Shooter/Striker two or more goals – The selected player will score two or more goals in the match

Shooter/Striker three or more goals– The selected player will score three or more goals in the match

Shooter/Striker of the last goal– The selected player will score the last goal on the match

 

TIME OF THE FIRST GOAL- The player hits the time when the first goal of the match is reached, from the start of the match to the 29th minute or from the 30th minute until the end of the match

FIRST AMENDMENT - The player guesses which team will make the first change in the match

STARTING SHOOT- The player hits the team who will start the kick in the match

 

For yellow cards, only yellow card players in the field are counted when adding yellow cards, reserve players and coaches are not counted. The other yellow card is not counted against the same player, which automatically switches to red, only the first yellow card is counted.

For the game "shooter on the match", no autogols are counted.

For the game "first goal time", if the game ends with a score of 0: 0, tikettes are counted as inexcusable.

In case that a player who bet on a player does not appear on the match (for the first and last goal shooter, a goalkeeper of one, two, three or more goals), the quota 1 will be counted.

For the first yellow card game, if two players receive a yellow card at the same time, the odds 1 will be counted.

For the game "first yellow card", if there are no yellow cards on the match, the ticket counts as inexcusable.

For the game "time of the first yellow card", if there are no yellow cards on the match, ticket counters are considered as inexcusable. For the game "first corner", if the corner is not cornered, ticket counters are considered as inexcusable.

For the game "first corner time", if the corner is not cornered, ticket counters are considered inexparable.

For the game "first change", if there is a double change at the same time, quota 1 will be counted.

For the game "first change", if there are no changes in the match, the ticket counts as inexcusable.

In the game "Penalty and Red Card", the ticket will be considered winner if both events occur on the match (it is not necessary for both events to happen at the same time).

The game "Penalty and Red Card" can not be linked with the games: "Penal", "Red card", "yellow cards" (entire sector of games), "Goal reach" (entire sector of games), and "Goal 1 goal".

In the game "Replacement achieves a goal", if the change reaches the goal, the ticket will be considered inexcusable.

 

All games from the special can be linked to all matches from the list and additions. One-match games can not be tied to each other, but they can be linked with games from the specs for other matches. For all games of the specia, regular sword flow is valid (90 minutes plus referee compensation).

For all the games from the speciale, the official websites are official: www.fifa.com, www.uefa.com, www.laliga.es, www.premierleague.com, www.bundesliga.com, www.ligue1.com, www.legaseriea. it.





BASKETBALL SPECIAL



NUMBER OF POINTS - The player guesses how many points will score a particular basketball in a match, more or less than the given limit

NUMBER OF JUMPS - The player guides how many jumps will be scored by a particular basketball player on the match, more or less than the given limit

NUMBER OF ASSISTENCIES - The player guesses how much the assistant will achieve a certain basketball in the match, more or less than the given limit

DUELS OF THE PLAYERS - The player guesses which of the two offered basketball players will score more points in the match

DOUBLE POINTS OF THE PLAYER - The player guesses which of the two doubles offered will score more points in the match

 

In case that a player does not play in the match, the quota one will be counted.

For a game of "double player points", if one of the two players from a given doubles does not register a match, the odds 1 for the doubles is valid.

For the game of "duels of the players", in the event that both players score the same number of points, one will be counted.

For the game of "double player points", in case both doubles reach the same number of points, the odds will be counted one.

Games "number of points / jumps / assists" and "players" can be linked to all matches from the list and additions.

Games "number of points / jumps / assists" and "players" can be linked to all matches from the list and additions.

The game of "double player points" can be linked to all matches from the list and additions, with the exception of the game "the player achieves points in the match", and only in case the same player repeats itself as in the doubles.

The same player can not be linked in the duel and the number of points / jumps / assists.

Extensions are counted for all types of games in the special.

 

NOTE: A bookmaker may change the number of points on the official sites in the number of points, jumps and assists as valid only until 24h after the match, and will not accept any corrections.





FUTSAL



FINAL OUTCOME OF THE MATCH

1 The match will be won by the host

X The match will be unresolved

2 The match will be won by the guest

 

TOTAL GOALS

<The total number of goals in the match will be less than the given limit

> The total number of goals on the match will be greater than the given limit

 

In case of a termination of the futsal match, at any time during the match, when the match is not resumed by the end of the next day, local time, the odds will be calculated for all types of games.

 

All futsal types of games are based on regular time, extensions and penalties are not counted.





FORMULA 1



POL POSITION

1 The driver will win the last qualifying practice

 

THE WINNER

1 The driver will win the race

 

PLASMAN 1-3. PLACE

1 The driver will be among the top three in the race

 

PLASMAN 1-10. PLACE

The driver will finish the race among the top ten, and will win at least one point

 

In case that the selected driver does not appear at the last qualifying practice or in the main race, all bets on this competitor are invalid and will be counted as a quota one.

 

In case that the selected driver starts the qualification or the main race and gives up during the race, all bets on this competitor are valid.

 

In case of suspension of the Formula 1 race, a race shall be deemed valid if held within 48 hours of the announced term. After the expiration of this time, the odds for the selected race shall be quota one.

 

The final result of the race will be the order of the competitors passing through the goal, while any subsequent changes (penalties, disqualifications) will not be taken into account.





SNOOKER



FINAL OUTCOME

1 The match will be won by the host

2 The match will be won by the guest

 

FINAL OVERCOME WITH THE HANDICAP

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

TOTAL FRAMES ON THE MATCH

bfk <The total number of frames on the match will be less than the given limit

bfk> The total number of frames on the match will be greater than the given limit

 

In case that one of the players is declared the winner before the full number of frames is played, the bets will be valid, provided the match has started, otherwise the quota will be counted for all types of games.

 

If the match is suspended or interrupted, all bets will be valid until the match ends.





LIVE BETTING - RULES OF THE GAME IN CASE OF INTERRUPT



Football

-In case of a football match breaking, all bets that have not been completed by that moment, and if the match does not continue for the next 24 hours, the odds will be counted!

 

-All bets that have been made so far are counted as winning or losing, depending on the type of game and result, until the end of the match.

- The final result is the result after the end of the regular course of the match, including the judicial compensation of time. So, without possible overtime.

Example:

- At the Barcelona - Real Madrid match, the first half ended with a score of 2: 0. The break followed in the 68th minute with a score of 3: 0. Bets whose outcome is completed (for example: first half, 3+, 0-2, team 1 gives two goals ...) are declared valid. Bets whose outcome is not realized (for example: final outcome, 4+, handicap ...) will be counted on the odds one if the match does not continue within the next 24 hours.

 

Number of cards in the match

-The yellow card counts as one (card), the red card counts as two.

- The second yellow card that results in a red card is ignored.

- The maximum number of cards per player is three.

 

-For the number of cards only the regular course of the match, that is 90 minutes of the game and the foreseen reimbursement of time by the referee, is taken into account exclusively.

- The yellow cards that are awarded after the end of the game or in the extra time are not taken into account.

 

- The cards given by the judge to the trainer, the professional staff, the player on the bench or already replaced by the player are not taken into consideration.

 

- In case of an interruption of the game before its regular ending, all active markets are processed as P (odds 1.00), while the markets whose outcome is already known remain regular processed.

 

Example:

The match was interrupted in 70 minutes, and the number of cards up to that point is 6. Limits 1.5, 2.5, 3.5, 4.5, 5.5 will be processed as over, while the limits 6.5 and 7.5 will be processed as P (odds 1.00). Corners • Corners that have been awarded and not implemented are not taken into account. • Corners awarded at an extra time are not taken into account.

 

Basketball

 

In case of terminating the basketball match, all bets that have not been completed by that moment, and if the match is not resumed within the next 24 hours, it will count on the odds one! - For games, the winner of the quarter and the winner of the half, there is an unresolved outcome.

All bets that have been completed until the time of the interruption (the outcome is already known) will be declared winnings or losses, depending on the type of game and result, until the end of the match.

The final result is the result achieved after the regular match of the match or after the overtime is completed, if the regular stream is completed with the unsolved result. Eventual extensions will be valid if the name of the game is indicated (FT + OT).

Example:

- At the Barcelona - Real Madrid match, the first half ended with a score of 45:45. The break came in 35 minutes at 87:85 for Barcelona. Bets whose outcome is completed (for example: first half, total points first half, winner of first, second or third quarter ...) are declared valid. Bets whose outcome is not realized (for example: final outcome, final outcome in handicap, total points, fourth quarter winner ...) will be counted if one does not continue within the next 24 hours.

 

Note:

- In case of overtime, and if the regular course of the match is not completed with an unresolved result (example: competition with back-up matches), the overtime does not apply.

 

Tennis:

In case of an interruption of the tennis match, all bets that have not been completed by that moment, and if the match does not continue within the next 48 hours, it will count on the quota one!

- All bets that have been realized so far (the outcome is already known) are counted as winning or losing, depending on the type of game and the result until the end of the match.

Example:

- At the match Djokovic - Nadal interrupted the result 6: 3, 4: 2 for Djokovic. Bets whose outcome is completed (for example: winner of the first set, total games in the first set ...) are declared valid. Bets whose outcome is not realized (for example: final outcome, total number of games in the match ...) will be counted in quota one if the match does not continue within the next 48 hours.

 

Hokey:

In case of an interruption of the hockey match, all bets that have not been completed by that moment, and if the match does not continue within the next 24 hours, the odds will be counted!

- All bets that have been made so far are counted as winning or losing, depending on the type of game and the result until the end of the match.

- The final result is the result after the end of the regular course of the match. So, without possible overtime.

 

Volleyball:

In case of a volleyball match break, all bets that have not been completed by that moment, and if the match is not resumed within the next 24 hours, one will be counted!

- All bets that have been made so far are counted as winning or losing, depending on the type of game and the result until the end of the match.

 

Handball:

For all games offered, a regular sword flow is valid (60 minutes) unless otherwise noted.

- In case of a handball break, all bets whose outcome until the moment of the interruption of the match has not been realized, and the match is not resumed within 48 hours, will be counted in quota 1.

- All bets that have been made until the moment of the interruption of the match are considered valid and are counted as gain or loss, depending on the type of game and the result until the end of the match.

 

 

American football: - Rules for processing interrupted matches

If the start of the match is interrupted any time before the regular end of the match and does not end until the end of 48 hours from the start of the match, all games whose outcome until the break is unknown will be processed as (odds 1).

- All games whose outcome is known by the time of the interruption and where the game itself ended the result is valid and played types will be processed.

- In case of an interruption of the match due to certain events on the match (eg leaving the match of one of the teams) and the result of the match with the official result, the official result will not be taken into account, but the match will be processed according to the rules for the interrupted matches and according to the result that was in the moment interrupts the match.

 

DURING LIVE BETTING WE KINDLY ASK THE PLAYERS TO CHECK THEIR TICKETS, RESPECTIVELY THAT GIVE THE CASHIER THE PERCISE INFORMATION WHAT THEY WANT TO PLAY, BECAUSE TORRENT TREATMENT, WHILE LIVE BETTING IS NOT POSSIBLE.





RUGBY



The result of a rugby match is always based on 80 minutes of play, unless otherwise emphasized.

 

1X2 (FINAL OVERCOME)

Three possible outcomes:

1 In the regular course, the match will be won by the host

X In the regular course, the match will be completed unresolved

2 In regular matches, the match will be won by the guest

 

 

DC (DOUBLE CHANCE)

Three possible outcomes:

DS1X The host wins the match or in the match there are no winners

DS12 The host wins the match or the guest wins the match

DSX2 There are no winners at the match or a guest wins the match

 

 

Handicap

H1 The match will be won by the host with a handicap

H2 In the match, the guest will win the match with a handicap

 

 

*In case of a possible interruption of the match, if the match is not resumed by the end of the next day, local time, the odds are 1.00 for all types of games. In this case, the eventual replay will not be taken into account.





GOALS IN THE LEAGUE



TOTAL GOALS

<The total number of goals in a particular league will be less than the given limit

> The total number of goals in a particular league will be greater than the given limit

 

If one (1) match from the league is delayed, it will count as if two (2) goals were scored on that match.

 

If two (2) or more matches are deferred, the betting book will declare the league ineffective and a quota of one (1) will be counted.

 

*If the match is interrupted in the first half, it will count as if two (2) goals were scored on that match.